Organized Play Update: Redemption Begins!

Evil Genius Games, like other companies in our industry, is in the process of adapting to changing market conditions, rising costs, uncertain tariff levels, and disruptions to the distribution ecosystem. In fact, just earlier this week, our friends at Paizo published a candid update about the challenges and difficult decisions that the company is facing to ensure its long-term future. We appreciate Paizo’s transparency and commitment to our industry because many of these challenges are industry-wide for publishers.  

One of the areas in which we are adapting our long-term strategy concerns our Evil Genius Organized-Play (E.G.O.) program. And here, again, we are not alone. The reality is that organized-play programs are expensive to create, manage, and support. And they require a tremendous amount of coordinated effort from publishers, retailers, Game Masters, and volunteers alike. So, as all of these stakeholders continue to evolve, our program must evolve along with them. And with that in mind, we are making several changes to our own organized-play initiative.

A More Sustainable Path Forward

When we originally announced Season 2 of our organized play program, we planned to release 18 episodes. After reviewing participation data, distribution models, and long-term sustainability, we have decided to streamline the season to 12 episodes, released monthly. This change allows us to focus our resources on creating higher-quality adventures and stronger support materials, and it also gives players and Game Masters additional time to enjoy each adventure before the next chapter arrives. And as importantly, it aligns with having a more sustainable program in the coming years.

Welcome to Redemption!

As part of this evolution, the E.G.O. Program adventures will now officially be known as Redemption, the unique setting that Evil Genius originally developed for organized play. As a setting, Redemption is more than a cool title—it reflects the themes and tensions of the campaign itself. The adventures explore second chances, difficult choices, unlikely heroes, and the opportunity to change the future through courageous action—with Redemption’s keen and quirky humor always close at hand. 

The season title, Signal and Noise, similarly reflects the themes and tensions of the twelve episodic adventures of Season 2. Redemption, recovering from the devastation and betrayal of Season 1, is upended when an unexpected revelation forces the heroes to sift through rubble and evidence to uncover the core truth of two inter-dimensional beings and a signal coming from an unknown source. Signals from the past, present, and future all clash, leaving Redemption to find its own wavelength amidst the noise…if the world and reality survive. 

To support the season, Evil Genius Games will also release the Redemption Cinematic Sourcebook, a major setting resource designed for the Redemption IP and for use both inside and outside of organized play. Whether you participate in official events or run games at your own table, the sourcebook will provide new options, lore, characters, and adventures that expand the Redemption setting into the Everyday Heroes universe.

Play Where You Want

Many of the most common pieces of feedback we receive come down to one simple ask: players want flexibility.

And we agree that they should have it!

Organized play should not be limited to a specific location. Whether you play at your local game store, at a convention, at home with friends, online through a virtual tabletop, or anywhere else, we want you to be part of the community.

The goal has always been to bring people together through great stories—not to dictate where and how those stories get told and experienced.

A New Distribution Model

Going forward, organized play adventures will primarily be distributed through Sidekick, giving players and Game Masters immediate access to adventures, character management tools, and campaign resources in a single location.

Over time, we also plan to make these adventures available through DriveThruRPG and through participating retailers via Bits and Mortar, helping ensure players can access content through the channels they prefer.

Dispatch Continues…

We believe that recognizing and rewarding community participation is critical to building a healthy, organized play environment, and we remain committed to investing in those tools. So, while our distribution model is evolving, the Dispatch app will remain a central part of our organized-play ecosystem. Players and Game Masters will continue to track their games, record participation, monitor campaign progress, and earn rewards and perks through Dispatch.

Look for more updates and plans for improvements and integrations in the months ahead!

Thank You!

At its foundation, our organized-play program has never been about adventure PDFs, reporting systems, or release schedules: it has always been about the people—GMs and players—around the table. So, we want to thank the hundreds of Game Masters, retailers, organizers, and community members who have already signed up to support our organized-play program. Your enthusiasm, feedback, and commitment have helped shape Redemption into something bigger, broader, and more bad-ass than what we originally envisioned: its own IP!

As we begin this next chapter, we are excited about where Redemption is headed, and we look forward to telling more grand stories and experiencing more bold adventures with all of you.

See you at the table!

 

Voices of Redemption

The first several Redemption Chats are out in the Social Media World and many of the people appearing are fundamental to the history of Redemption over the last several years. So who are these people? What is the background that ties these characters together if you aren’t intimately familiar with the Redemption storyline?

Walt DeWalt

Walt is the Chief of Field Operations and Chief Recruiter for Redemption, and the primary Handler for the Redemption Agents for Season 1. He interfaces with all of the heroes and most of the NPCs. There is a point in Season 1 at which Walt was indisposed, so Sandii took care of the heroes for a major assignment. Other Handlers will take a more prominent role in Season 2, in which we will learn a lot about Walt’s past.

Jakara

Jakara first shows up early in Season 1 (Assignment 1.01: Meat The Enemy). When the Redemption Agents first encountered him, he was injured and the results of genetic experimentation by Dr. Lionel Morel. The actions of those Redemption Agents brought him under the care of Redemption where his story begins to be truly understood. Jakara has undergone incredible physical and especially mental development. Furthermore, Jakara is not exactly human. 

Sandii

Sandii actually meets the Redemption Agents a few times throughout Season 1. She starts in Chicago, but is reassigned and promoted in New Orleans (Assignment 1.02: A Heist-Minded Plot and Assignment 1.07 Post Mortem Influence). In New Orleans, she is the main Handler that Redemption Agents work with.

Barrington Fawkes

Fawkes is a Scientific influencer with a devoted following. He is charismatic and likeable, but also very skeptical when the Redemption Agents first find him (Assignment 1.07: Post Mortem Influence). He is attempting to duplicate the notes of a meta-physicist named Gilcrest who has developed some form of dimensional technology. During the symposium, Fawkes witnesses multiple dimensions in view and is attacked by animated electronic equipment. After these events, he is recruited by Redemption and is now more timid. 

Lionel Morel

Dr. Lionel Morel is a young but extremely talented geneticist. He has admirable goals, such as ending world hunger but he is easily manipulated and fails to see the moral consequences of his actions. Redemption Agents first encounter Morel when he is doing some experiments on protein generation (Assignment 1.01: Meat the Enemy). He is encountered again at a luxury retreat where he is being funded to continue his protein research (Assignment 1.04: An Unexpected Retreat). Despite these setbacks, Redemption feels Lionel, as troubled as he is, still has a future worth protecting.



Listen in on Redemption NPCs

Greetings Redemption Fans! As you all know, we are preparing for Season 2 of Redemption from the Evil Genius Organized-Play (E.G.O.) program, debuting at Origins 2026! As part of the buildup to that launch, we are sharing some behind-the-scenes looks at the various characters involved in Redemption as they rebuild and deal with new emerging threats. Stay tuned!

What to expect

One thing you can look forward to are texting conversations had by Redemption Agents and other major NPCs between Season 1 and Season 2. These conversations are laden with “Easter Eggs” if you know what to look for, but they do not give anything away. Pay attention to these for important background information and, just maybe, a teaser or two.

These texting conversations will appear twice a week over the next several weeks, ending right before Origins Game Fair. You can find them on your favorite Social Media platform and on our Discord server. There will be a summary posted on this blog about the participants and what Redemption heroes know of them at this point in time as their stories unfold. 

Which Characters are Involved?

There are a wide cast of characters involved. Most will be major NPCs that the heroes will have encountered in Season One. Some are new and will be unknown, but they set the stage for coming events, mostly within Season 2.



Get your gear ready and prepare for space. We are thrilled to announce that Evil Genius Games has officially secured the license to bring the breathtaking world of Valerian and the City of a Thousand Planets to your tabletop! 

In a massive worldwide agreement with EuropaCorp and Mediatoon Licensing, we’re expanding the Intergalactic Heroes setting to include physical and digital RPGs, board games, and exclusive merchandise inspired by Luc Besson’s cinematic masterpiece.

Welcome to Alpha: The City of a Thousand Planets

Imagine your “Everyday Hero” isn’t just a face in a human crowd, but one of the citizens of Alpha—a sprawling, neon-soaked metropolis in the stars where thousands of alien species from every corner of the universe live, trade, and occasionally clash.

Valerian is one of the most imaginative science-fiction worlds ever brought to the screen, and it’s a perfect match for what we’re building with Intergalactic Heroes,” says D. Todd Scott, CEO of Evil Genius Games. “This partnership lets fans do more than watch these stories: they get to live in them.”

Why This is a Game-Changer

We know that a great setting is only as great as its heart and soul. Our partnership is built on a shared passion for highly immersive storytelling, keen attention to detail, and thrilling cinematic action. You will want to strap in for the ride of your life and have:

Jean-Marc Lacarrère, CEO of EuropaCorp, shares our excitement:

“Evil Genius Games has a deep understanding of how to translate cinematic worlds into interactive experiences… we’re excited to see fans experience its universe in a bold, immersive new way.”

What’s Next?

Whether you are a fan of the Intergalactic Heroes system or Valerian, there is a place for you on the station. Stay tuned for more updates.

The universe is waiting. Are you ready to explore it?

 

–Curtis Baum, Organized-Play Manager

Afterlife Heroes

Continuing with the precedent of consolidating, updating, and bringing older material into the Monthly Bonus Feature spotlight, April is focusing on the afterlife. The Afterlife Heroes sourcebook builds on work previously done in GORGON, but it will have a lot more newly developed assets than the previous compilations Everyday Bikers and Everyday First Encounters had; however, for those of you who already own GORGON on Sidekick, this will still be a free update.

What is GORGON?

If you don’t know already, GORGON is a supernatural agency focusing on regulating, capturing, and returning the souls of the deceased who interfere in the mortal world back to where they belong. On earth, the agency is staffed primarily by mortals who understand the needs to keep the life and the afterlife as separate realms. Various agency branches function throughout the world as gathering places for souls to be sent back to the Central Office from where they are returned to the appropriate domain. 

What is New in Afterlife Heroes?

Beyond this previous material, Afterlife Heroes includes a lot of new material for GMs and Players. Three new Origins are being added to allow more options for Players. There will also be a new Background and new Profession added to the three Backgrounds and four Professions already in GORGON

For GMs, Afterlife Heroes will add new opponents for the heroes to encounter. It will also include new plot ideas and hooks for running games using Afterlife Heroes for your Everyday Heroes campaign. Whether you want the game to focus on the afterlife or include elements into an existing setting, Afterlife Heroes will provide those options.

Upcoming Adventure: The Runaway Soul Train

In late April, the afterlife opens wide and the new adventure is coming out and sold separately, as is the norm for the Monthly Bonus Features. When a supernatural train crashes, souls break free and the heroes must gather and return them to where they belong before disaster strikes. Can your Afterlife Heroes save the world?

This adventure is for 1st level heroes, and will be perfect to use the new material including in Afterlife Heroes. It is coming soon to a Sidekick near you!

Everyday Bikers

Curtis Baum, Organized-Play Manager

Sometimes they protect children. Sometimes they ride to the rescue. Sometimes they deal in violence, drugs, and other crimes. In any case, bikers have been around in cinema, culture, and real life for decades. The first motorcycle clubs date to the early 1900s, though the rougher image of criminal activity and aggression truly debuted in the 1940s. 

Important Note: The original Evergreen Knights series has been recompiled and polished To match the naming scheme, it has also been retitled to Everyday Bikers.

Biker Culture

Everyday Bikers aims to give you the assets to bring biker culture and action into your Everyday Heroes campaign. This includes help with the organization of “outlaw” biker clubs, and also assistance in creating a dynamic, meaningful organization. 

The fictional outlaw biker club, the Evergreen Knights, serves as the lynchpin around which the other assets are built. Club dynamics and personalities are explored, as well as some of the Knights’ far-reaching pursuits and interests. Some of the club’s activities involve legitimate business fronts, such as auto and motorcycle shops and their towing company, Evergreen Towing. Others are shady and nefarious, such as vehicle theft, extortion, trafficking, and other criminal pursuits. By focusing on what this fictional group focuses on, it can inspire and guide a GM to look at the tough questions when including outlaw bikers in their own campaigns. These details add immersive depth to the opportunities and moral choices encountered by characters in an Everyday Heroes campaign.

Enemies and Allies

Every role-playing game focuses on conflict, and Everyday Heroes is no exception. Everyday Bikers is filled with pages of statblocks for opponents to fight and defeat. It also has details of what enemy groups look like and how they operate. But no hero truly fights alone.

Everyday Bikers also includes details of other biker groups, who could be neutral or even allied to the heroes in their struggles. The Open Road Association, a consortium of outlaw biker gangs led by the Knights, provides a template for an overarching agreement between motorcycle clubs, including tensions within the organization and how it operates as part of a larger world filled with non-bikers. Many of those other organizations are also discussed with guidance of how they interact with the open road.

Character Options

Most of the information above is for Game Masters, but players do get some love as well. Each of the motorcycle clubs included in Everyday Bikers has a Membership Feat. These Minor Feats are available for characters who belong to the clubs and represent ways those clubs work within their camaraderie and external world.Additionally, there are several new items available for fans of the genre. Everyday Bikers includes stats for new weapons to use on the road and for a tow truck when it is needed. But fundamental to any Everyday Heroes game focusing on Everyday Bikers, naturally there are multiple motorcycles detailed for characters to ride into the sunset!

State of the Union: Building Momentum

Hello, fans of Evil Genius Games!

In just a few days, I will be boarding a plane for GAMA Expo, the largest trade show in tabletop gaming. This will be our fourth time attending GAMA, and each year has marked a different stage in our growth. The first year we were introducing ourselves. The second year, we were proving that we could execute. The third year, we were stabilizing and delivering. This year, we will arrive with real momentum.

But before stepping into what’s ahead, it’s worth reflecting on what we accomplished together in 2025.

2025: A Year of Execution

Last year was about delivery and discipline. Because of the passion of our customers, volunteers, retail partners, and staff, we doubled our revenue from 2024. That kind of growth only happens when a team commits to doing the work and finishing what it starts.

In 2025, we launched a highly successful crowdfunding campaign for Return of the Living Dead. We introduced Sidekick, our digital companion platform for Everyday Heroes gameplay. We brought older crowdfunding projects back on track and delivered on them. And we did it with a lean, focused team of creators who show up every day determined to make great games.

Our internal culture remains one of the things that I’m most proud of. The average tenure of our staff is now around three years, which is significant in a creative industry. Chris “Goober” Ramsley is celebrating his fourth year with the company, continuing to lead game design with clarity and craft. Paull Timm, Haley Pillion, Lisa Lemon, and Eric Nelson have three years or more under their belt, and are focused on building high-quality games and taking care of our customers. Christi Baum and Curtis Baum volunteered for over a year before officially joining the team, contributing more than 1,000 combined hours because they believe in our mission.

We periodically revisit our mission, vision, and values to ensure that they still reflect who we are becoming and who we want to become. Our anonymous culture feedback score remains strong at 4.5 out of 5. That tells me we are building not just great products, but a great company that people are proud to be part of.

Print Remains Strong

Our print business continues to perform. Even in a year when we did not flood retail with new releases, the products that we did bring to market sold extremely well. Demand for the Everyday Heroes Core Rulebook was strong enough that we ran out mid-year. A fresh print run is already on its way to retailers.

We released the Cinematic Adventure Paths for Kong: Skull Island and Pacific Rim to backers and also to retail stores in limited quantities. These books deliver hundreds of hours of canon gameplay within their respective worlds. Every page was crafted by our writers and artists without generative AI. Craftsmanship still matters to us, and it shows in our finished products.

We also continued to deepen our partnerships with Roll20 and Foundry. We now have just under 20 products supporting Everyday Heroes gameplay live across both platforms. Season 1 of Redemption, our Organized Play setting, is fully available digitally, with monthly adventures rolling out soon.

Crowdfunding and Delivery

Our Return of the Living Dead Cinematic Sourcebook campaign was a defining moment for us. The book was written by Nick Lowe, who brought the irreverent tone, zombie chaos, and Trioxin-fueled insanity of the original film to life in game form. His work gives players rules for playing zombies, introduces mechanics tied to Trioxin gas, and delivers four cinematic adventures that capture the spirit of the franchise.

I’m proud to report that the PDFs have been delivered to backers, the print edition is in production, and the early feedback has been extremely positive. Nick’s work on this book stands as a great example of what happens when talented creators are given the space to fully lean into a property.

We are also thrilled that shipping from manufacturers is moving again, because delivery builds trust, and trust builds longevity.

Sidekick: The Platform Takes Shape

Perhaps the most transformative milestone of 2025 was the release of Sidekick. For $5 per month or $50 per year, subscribers gain access to a digital book reader, interactive character builder, and two free product releases per month.

And just as importantly, Sidekick enables creators to publish and sell their own Everyday Heroes content on the platform. We are already seeing third-party sourcebooks and adventures launch on the marketplace. Our newest third-party release, Shotgun Fantasy, comes from an original Everyday Heroes designer, Sigfried Trent. This fantastic product demonstrates the flexibility and creative potential of the system.

With all of its features, Sidekick is steadily becoming the connective tissue between GMs, players, creators, and publishers, and we see nothing but growth, improvement, and innovation forming in the year ahead.

Looking Ahead to 2026

If 2025 was about execution, 2026 is about expansion.

We are launching a season of ten monthly adventures, set across multiple modern genres, including western, post-apocalyptic, the Roaring ’20s, and more. These adventures are written by Crystal Mazur, Sarah Kennedy, Tom Pugh, Rachel Savicki, Jonathan Connor Self, and Heather Ashcraft. Their creativity and talent are shaping what will be a strong and consistent year of amazing content.

The long-awaited Armory is finally approaching completion. With over 700 modern firearms and equipment entries and more than 350 individual pieces of artwork, it has been our most complex project to date. It took time, yes, but that was because it required precision, and we chose to do it correctly rather than quickly. We are now in the home stretch.

Intergalactic Heroes is in full swing. Under the production leadership of Bryan C.P. Steele and the broader team, the Player’s Handbook and Game Master’s Guide are complete. The final book in the trilogy, The Throne World Saga, is receiving its finishing touches. All three books will launch simultaneously. To support the IGH system, we will begin announcing several movie license tie-ins at GAMA Expo, starting on day one.

Return of the Living Dead, led creatively by Nick Lowe, remains ahead of schedule overall, with print copies expected in the first half of the year.

Our Organized-Play program also moves into high gear at Origins with the launching of Season 2 of Redemption, the E.G.O. program’s unique setting. Written by Tom Pugh, Heather Ashcraft, and other talented writers, this 18-episode arc nearly doubles the scenarios of last year’s season. With Merlin defeated at the end of Season 1, our heroes must continue the hunt for the traitorous Redemption Director, Maxwell Heisenberg, as he jumps between parallel universes toward a surprise finish.

We will be present at more than 30 conventions across the U.S. and internationally thanks to our growing network of Game Masters and enthusiastic convention partners.

Finally, our Dispatch and the Sidekick apps continue to evolve and improve, making it easier than ever for players to find games and connect with GMs at local retail stores, online, and at conventions.

The Bigger Picture

Four years ago we were fighting for attention at GAMA. Today, we are doubling revenue, delivering on crowdfunding commitments, expanding our creator marketplace, scaling organized play, and preparing major new releases.

Most importantly, we are doing it with a team whose names deserve to be recognized and an enthusiastic community that continues to show up.

Thank you for supporting us, playing our games, volunteering at conventions, and believing in our vision. If you are attending GAMA Expo, come by booth 455 and say hello. The next chapter of Evil Genius Games is already underway, and we are stronger than ever.

E.G.O. Season 2 and the future of Redemption

Spoiler Alert! This post will talk about what has happened in Season 1 of E.G.O. and what has been happening since within the Redemption setting, and a preview of what will be coming to your game table over the course of the next year. The spoilers will be comparatively light, but they will happen. Consider yourself warned!

What Happened in Season 1?

The arc of Season 1 built from the first introductory Redemption missions toward the discovery of a major enemy organization set on world domination. Early on, this nefarious group is encountered collecting various artifacts and causing chaos, but we don’t find much about it until Redemption and Nacho Haus suffer a devastating coordinated attack. 

When the dust had settled on Season 1, Nacho Haüs locations had been obliterated and Redemption had gone deep into the shadows after having been betrayed by one of their own Directors. At stake was a mysterious invention, known as the “Kaleidoscope,” which allows travel between dimensions. In enemy hands, the nature of reality itself could be at stake. 

However, in the grand finale of Season 1, a multi-table adventure at Gen Con in which roughly 30 Redemption Agents (players) and Handlers (GMs) coordinated with allies from other dimensions and faced down and defeated the Big Bad and his organization. Nevertheless, Redemption’s global presence had been uprooted. Many of their highest level officers were dead. Their restaurant fronts were burned to the ground. The Redemption organization itself survived, but desperately needed to rebuild.

The Quiet Time Between Seasons

Possession of the Kaleidoscope fundamentally changed what kinds of adventures Redemption might undertake and what kinds of threats it might face. Neither Redemption nor its enemies were bound to our one dimension: they could shift to alternate realities. As Redemption rebuilt to face this new situation, it stuck to the shadows, exploring new realities, rebuilding, and staying relatively quiet. 

From a mechanics standpoint, the Kaleidoscope allows the Redemption setting, its players and GMs to benefit from not only the previous Cinematic Sourcebooks, like Kong and Rambo, but also from the monthly Bonus Features and One-Shots that are being released on Sidekick. The adventures continued as new material was added to Everyday Heroes by the staff of Evil Genius Games as Season 2 planning was happening.

Incorporating this additional material seamlessly into Redemption play can take some work. However, newer adventures now have a call-out in the Introduction titled “What About My E.G.O.?” with suggestions for how to make those connections. 

In other things that we are working on, we want each additional scenario to have a reward that benefits the characters. We are also rebuilding the Field Manual to go up on Sidekick where all of the other materials will be available. The gap between seasons is being used to smooth out some of these details and to make these additional games even better for our E.G.O. players. 

What About Season 2?

Redemption has resurfaced for Season 2 and is ready for action! Their first goal is to bring back their beloved restaurant cover, Nacho Haüs. Most locations will be more standardized, but international locations will have more flair and personality than previously. New personalities, allies and enemies, will arise. New secrets behind major NPCs will emerge. Old faces will see more detail and have more exploration and background than before.

In Season 2, the escaped traitor behind the attacks on Redemption and Nacho Haüs from Season 1 will make a return, along with a new entourage of evil agents. But this time, the Kaleidoscope will be used to explore a series of alternate dimensions as Redemption Agents seek to track the traitor down before he can return. 

To support this enhanced storyline, there will be more adventures and side adventures for players and GMs. To quantify what we are looking forward to, Season 1 consisted of 9 adventures plus a multitable special. Season 2 has 13 episodic adventures in 4 story mini-arcs, 5 side adventures, and a multitable special. And that’s not counting the E.G.O.-friendly monthly Bonus Features and adventures! Writing has already begun on the first several adventures of the season and some of the artwork is already completed as well. 

Season 2 officially begins at Origins 2026, June 17–21, in Columbus, Ohio. Several tables of Season 1 scenarios will be offered with a return engagement of the Season 1 finale, making its second ever appearance on Friday, June 19, 2026. After, Season 2 officially launches with the first pair of Season 2 scenarios at the convention. 

So, if you are a Redemption Agent (or want to be) and haven’t played through Season 1 yet, join our Discord and the newly improved Dispatch and find a game! And if you want to become a Redemption Handler and run scenarios, please sign up here

The Redemption Cinematic Sourcebook

Over time it became obvious that we needed a sourcebook dedicated to the Redemption campaign setting for our players. That sourcebook is currently in writing! It will cover Redemption’s origin and essential history up through Season 1, as well as information about some of the major NPCs of the organization, their allies, and past enemies. 

Best of all, it will also include a lot of new material for Agents (players) and Handlers (GMs). There are new Backgrounds and Professions as well as new equipment and Feats, and a Class specific to the Redemption and Nacho Haüs storyline. Finally, there will be a section for GMs wishing to play Redemption scenarios either as part of the Organized Play Program or within their own world. 

For questions about the E.G.O. program and Redemption, please contact Curtis Baum, Organized-Play Manager, at ego@evilgeniusgaming.com. For questions about conventions, please contact Christi Baum, Events Coordinator, at events@evilgeniusgaming.com.

Bryan has been a gamer for thirty plus years, industry professional for two-and-a-half decades, with over two million published words across numerous companies and brands: Iron Kingdoms, Babylon 5, Conan, Starship Troopers, Pacific Rim, Total Recall, Power Rangers, Transformers, ThunderCats, Werewolf the Apocalypse, Luke Gygax’s Okkorim, and more. Bryan has published several full-length canon novels (Tourist Trapped, CTRL Issues), short stories (All My Exes, An Apple a Day), and a novella (Rude) in the Shadowrun science fiction setting, in addition to his work in the Moxyland epilogue series by Lauren Beukes and a chapter of the Weird Wild West story compilation.

Currently the Producer/Designer of Intergalactic Heroes at Evil Genius Games, Bryan calls himself “the Professional Nerd”, and firmly stands by his motto – leave every room at least a little happier than when you got there.

The Agency Files…Altogether, Now

–Curtis Baum, Evil Genius Games Organized-Play Manager

When Everyday Heroes have visitors from other planets or problems involving them, who do they turn to? To the Agency, of course. The government will never admit its existence, but the Agency’s role is critical to the safety of the planet. But what exactly is the Agency and its role in Everyday Heroes?

The Agency is a clandestine organization within Everyday Heroes created by Bryan C.P. Steele for Evil Genius Games. Originally, there were three expansions—The Mysterious Agent, Using the Super Sciences of The Agency, and Reptaurians and Other Strangeness—but since Evil Genius Games started its practice of publishing monthly expansions and adventures, we have been working hard to provide an updated version in which all three former publications are revised and gathered into one out-of-this-world Bonus Feature. If you have already purchased the combined files on Sidekick, this will be an automatic update. 

So, for those of you who are still unaware of this corner of the Everyday Heroes universe, what’s in this revised publication for you? 

The Mysterious Agent Class

The first book of the original set focused on a new Smart Hero, the Mysterious Agent, the kind of agent of the Agency that deals with the extraterrestrial on a regular basis. Equipped with high-tech gear and having access to unique abilities, this Class offers a lot of options for dealing with aliens and other threats in any Everyday Heroes campaign that deals with this subject. 

Not only did this book include the Mysterious Agent Class, but it also has options for other characters. Were you abducted by aliens in the past? Do you work for the Agency filing paperwork? This book covers all of these kinds of options for your character.

Using Super Sciences of the Agency

The second book of the original series focused on the fun bells and whistles of the sci-fi genre. This includes not just equipment used in a scifi setting, but also a series of new Feats that allow other characters to embrace the genre. Finally, it presents several potential adventure hook ideas that can be utilized to adapt any Everyday Heroes game to incorporate this new material.

Reptaurians and Other Strangeness

The final book of the series presented some new species common to alien tropes. Specifically, it includes the invasive and carnivorous Reptaurians, the intellectually curious Grey Martians, and the militaristic Green Martians. These three species make up the “Triumvirate,” the Agency’s chief opponent. Statblocks are provided for several different enemies, and the book also included rules to play these species as an Origin, specific to an Everyday Heroes campaign, and some basic equipment as well. 

Conclusion

All together, the new Agency Files gathers together a variety of previously-published themed game assets for players and GMs to use in exciting ways to expand their Everyday Heroes adventures into science fiction realms, builds more connections with existing materials, and adds new artwork to bring the revised publication in line with Evil Genius Games’ expanding line of products. With a gaze toward the stars, this book will be fun for any lover of the “aliens on earth” genre!